Thursday, November 17, 2011

Daybreak: The Complete Series

  • Did you ever have a day so bad you couldn't wait to get past it? The kind of day where nothing goes your way and everything turns out wrong. What would happen if you couldn't put this day behind you.literally?Today, Detective Brett Hopper will be accused of shooting state attorney Alberto Garza. He will offer his rock solid alibi but will realized that he has been framed and will run. Then he wil

AN ART-HOUSE TAKE ON THE CLASSIC ZOMBIE GENRE

You wake up in the rubble and see a ragged, desperate one-armed man greeting you. He takes you underground to a safe space, feeds you, offers you a place to sleep. And then announces that he’ll take the first watch. It’s not long before the peril of the jagged landscape has located you and your newfound protector and is scratching at the door. What transpires is a moment-to-moment struggle for survivalâ€"The Road meets Dawn of! the Dead. Daybreak is seen through the eyes of a silent observer as he follows his protector and runs from the shadows of the imminent zombie threat. Brian Ralph slowly builds the tension of the zombies on the periphery, letting the threatâ€"rather than the actual carnageâ€"be the driving force. The postapocalyptic backdrop features tangles of rocks, lumber, I beams, and overturned cars that are characters in and of themselves.

Ralph’s stunning debut was the wordless graphic novel Cave-In, created while he was one of the founding members of the influential Fort Thunder art collective. Drawing inspiration from zombies, horror movies, television, and first-person shooter video games, Daybreak departs from zombie genre in both content and format, achieving a living-dead masterwork of literary proportions.

Taye Diggs (Private Practice, How Stella Got Her Groove Back) stars in an action-packed thriller from director Rob Bowman (The X-! Files, Reign of Fire) and writer Paul Zbyszewski (After the Su! nset).Ho pper must find the delicate balance between doing what s important and what s right to get through this killer day and move on to tomorrow.Originally aired on ABC with10 million viewers for the Premier!

Casshern Sins: Part 1

  • Salvation is the ruin of man and machine.Casshern a cybernetic assassin with no memory of his past awakens in a corrosive wasteland where nothing survives for long. A plague known as the Ruin sweeps across this once-vibrant world, reducing everything in its path to rubble and scattering any chance for salvation. Robots and humans alike or what little remains of them seek vengeance against Casshern
After 50 years of bitter warfare in the late 21st century, a new crisis looms. A threat to the future and the overall existence of mankind. But, there is hope a savior will emerge… Casshern. Casshern is an action-packed, sci-fi thriller that blends Japanamation and manga-inspired live action to create a new hybrid form of filmmaking that is both visually stunning and thought provoking.Kiriya Kazuaki’s spectacular Casshern is an impressive marriage of live action drama and animated effe! cts that, taken together, look like something both very old and very new in cinema. A wild, science fiction tale with an echo or two of Bladerunner, Casshern is set in a dystopian future following a 50-year-long war between Europe and Asia. The latter wins, calling the resulting Eurasia the "Eastern Federation," but the high-tech weapons used in the battle have affected the whole of mankind through widespread devastation and illness. A geneticist whose son, Tetsuya (Yusuke Iseya), has gone off to fight terrorists, promises the military his work on "neo cells" will result in the cultivation of spare human parts for the wounded and afflicted. But two unexpected results occur: a small band of superhuman mutants rise up out of the scientist’s chemical muck, and Tetsuya--killed in battle--is brought back to life with his own superpowers. While the mutants rise up against the human race, Tetsuya, now known as "Casshern," takes them on against a fascinating psychol! ogical backdrop with Oedipal overtones. The film’s look of h! yperreal , pop culture pastiche (in which action often evokes the look of 1930s movie serials blended with a whirl of dreamy, free-associating images) is reaching for the same thing as Sky Captain and the World of Tomorrow. But it is much grander in its effort. --Tom KeoghCasshern â€" a cybernetic assassin with no memory of his past â€" awakens in a corrosive wasteland where nothing survives for long. A plague known as the Ruin sweeps across this once-vibrant world, reducing everything in its path to rubble and scattering any chance for salvation. Robots and humans alike â€" or what little remains of them â€" seek vengeance against Casshern for the life he took and the role he played in their Ruin. A machine built to kill, Casshern murdered the last hope for this world, but now, lost in a future he does not recognize, he will fight to save the dying.Based on the classic Manga. Casshern is Anime meets the matrix in style.Enslaved by an army of rebellious super-robots ori! ginally designed to help civilization avert a complete ecological cataclysm, mankind's only hope is CASSHAN, a legendary hero who wages a solitary war to defeat these NEOROIDS and restore the Earth to its rightful order. Ironically, Casshan's father is the same scientist who engineered the race of super androids now threatening to destroy all of mankind. On a crusade to clear the name of his father, Casshan must sacrifice his own humanity in order to attain the powers he needs to defeat mankind's powerful enemies. But Casshan's power does not come without a price. Haunted by the memories of his murdered mother and forced to deal with a super robot that has absorbed, and now manipulates, the consciousness of his father, Casshan must put aside his own emotions and fight to preserve the survival of the human race. An extraordinary tale of science fantasy and social relevance, CASSHAN is a story of man's best laid plans paving the way to potential destruction. Anima! tion filled with bold action, pure adventure and remarkable d! epth. Ca sshern â€" a cybernetic assassin with no memory of his past â€" awakens in a corrosive wasteland where nothing survives for long. A plague known as the Ruin sweeps across this once-vibrant world, reducing everything in its path to rubble and scattering any chance for salvation. Robots and humans alike â€" or what little remains of them â€" seek vengeance against Casshern for the life he took and the role he played in their Ruin. A machine built to kill, Casshern murdered the last hope for this world, but now, lost in a future he does not recognize, he will fight to save the dying.Casshern Sins (2008) is a reboot of Tatsuo Yoshida's Casshan Robot Hunter (1973), which was adapted to an OAV in 1993 and a live-action feature in 2004. Sins contains almost nothing of the original story, in which cybernetic hero Casshan fought the robot-soldiers of the evil Braiking Boss in a postapocalyptic landscape. Casshern isn't sure if he's a robot, a human, or a cyber-co! mbination. He has no memories of who he is or what he's done, but everyone he meets insists he killed Luna, "the Sun Named Moon." As a result, Earth is staggering to its end. All that remains are a few people and three types of robots: human-looking ones who express emotions; puppetlike semi-humans; and big, nasty warrior-bots. In every episode, Casshern performs gymnastic flips and spins as he pounds the evil robots into so much scrap metal. But all the robots are succumbing to "the Ruin," a sort of mechanical plague that causes them to crumble into rusty flakes. As Casshern roams the wastelands and ruined cities with his robot-dog Friender, he hears rumors that Luna may still exist---and any otaku worth their salt can guess which supporting character she'll turn out to be. Director Shigeyasu Yamauchi choreographs the fights scenes skillfully, using a combination of CG and drawn animation to present the acrobatic battles. But Casshern's amnesia means other character! s deliver endless expository speeches, trying to untangle the ! needless ly complicated plot. (Rated TV MA: violence, violence against women, grotesque imagery) --Charles Solomon

(1. At the End of the World, 2. A World Replete with Death Throes, 3. To the Ends of Agony, 4. The Angel of Ruin, 5. The Man Who Killed the Sun Named Moon, 6. Reunited with Fate, 7. The Woman of the Tall Tower, 8. A Hymn of Hope, 9. The Flower That Blooms in the Valley of Ruin, 10. The Man Entrapped by the Past, 11. By One's Calling, 12. Turn the Time Lived to Color)

Blood into Wine

  • Extended Interviews
  • Alternate Scenes
  • Deleted Scenes
  • Never before seen concert footage
  • Wine Documentary
For wine dealer Alex Gates (Jack Nicholson) it hasn't been a vintage year-his business is on the rocks as is his marriage to Suzanne (Judy Davis). His stepson, Jason (Stephen Dorff), hates him, and his mistress, Gabrielle (Jennifer Lopez), is asking for a commitment. In desperation, Alex conspires with his safecracker buddy, Victor (Michael Caine), to steal a million dollar diamond necklace from a wealthy client.You can feel the gears grinding, trying to turn this attempt at film noir into something sleek and insinuating, instead of the labored near miss it turns out to be. Jack Nicholson is a Florida wine merchant whose business isn't as good as he has his unhappy wife (Judy Davis) believe. He's also consistently at odds with his churlish stepson (Stephen D! orff). Meanwhile, Nicholson is plotting to steal an expensive diamond necklace and dump his wife, aided by his mistress (Jennifer Lopez) and a sleazy safecracker (Michael Caine). It's the kind of thing James M. Cain used to toss off effortlessly, but in director Bob Rafelson's hands the strain shows at every seam as crime and romantic treachery put all of the characters on a violent collision course. --Marshall FineDREAMY DRAW RELEASING presents Blood Into Wine (DVD).

Maynard James Keenan, internationally known as the front man for Tool, A Perfect Circle and Puscifer, is one of music?s most mysterious figures.  A multi-million selling artist, little is known about the reclusive rock star who often dresses in costume and rarely gives interviews.  In the mid-1990's, on a whim, Keenan left Los Angeles and moved to an Arizona ghost town (population 300).  A wine enthusiast, he began to envision a world class wine region on the Verde Valley'! s craggy slopes and with wine mentor Eric Glomski (former Davi! d Bruce winemaker and current owner of the award-winning Page Springs Cellars), Keenan began the long road to bringing credibility and notoriety to Caduceus and Arizona Stronghold Vineyards amidst wine industry prejudice and the harsh Arizona terrain. Blood Into Wine takes viewers into the struggles and triumphs with a unique blend of comedy and master storytelling.

Special Features Include:

  • Bonus Interviews with Maynard and Eric.
  • Exclusive Puscifer concert footage.
  • Deleted scenes of Tim and Eric.
  • And More!

Actors:

Maynard James Keenan, Eric Glomski, Milla Jovovich, Patton Oswalt, Bob Odenkirk, Tim Heidecker & Eric Wareheim, James Suckling.

Firestorm: Preventing and Overcoming Church Conflicts

  • ISBN13: 9780801090912
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

"I cannot recommend Taylor Anderson too highly." -David Weber, author of Out of the Dark

Lieutenant Commander Matthew Reddy and the crew of the USS Walker find themselves caught between the nation they swore to defend and the allies they promised to protect. For even as the Allies and the Empire of New Britain Isles stand united against the attacks of both the savage Grik and the tenacious Japanese, the "Holy Dominion"-a warped mixture of human cultures whose lust for power overshadows even the Grik-is threatening to destroy them both with a devastating weapon neither can withstand.

An Email Excha! nge Between David Weber and Taylor Anderson, author of Firestorm: Destroyermen.

Taylor Anderson

Taylor Anderson: Hi David! I just now--literally--got back from the WorldCon in Reno. It was fun--and I was also able to personally thank Steve Stirling for the nice blurb he gave my first book. Of course, I am also humbly honored by the very nice blurb you just gave me! If we're not careful, people might begin to suspect we are friends! Of course my meager, good opinion of everything you have written is a matter of record--and espoused at every opportunity!

David Weber: Friends! Friends!? How could anyone possibly suspect such a thing?! But I digress. You're certainly welcome to the cover blurb, since it's only accurate. I mean,! us being friends and all I probably would have lied for you i! f I'd ne eded to, but what the heck? It's always nicer when you can say nice things because they're accurate. Helps add to your reputation for infallibility, you know.

Anyway, I've got How Firm a Foundation, which is, what--Safehold #4?--coming out in September. You've got one coming out next month, too, as I recall. So you want to tell me what you're going to do to Walker's crew and their friends this time?

Taylor Anderson: I am SOOOOO stoked to read How Firm a Foundation. Most of my reading lately has been old tech manuals, and I need some David Weber! I love how your "Merlin" manages to prod the Safehold tech development along. Artificial being or not, it has to be frustrating to have all that information--that will save lives--running around in his/her head and have to be so careful about revealing it in a logical progression. I'm still improving the "tech" in Firestorm: Destroyermen--which comes out October 4th--but the c! ontrast in how it is applied is fun to compare to the Safehold series.

Your "Merlin" knows…everything, but has to hold back while everyone else accepts what is possible, whereas my Destroyermen know what is possible, but don't necessarily know how, or how best to achieve it. Different frustrations. Your guys have to be a lot more careful! Of course the Grik are still there, with their mad Japanese advisor--but the Grik are starting to "get wise" almost in spite of Kurokawa. He gives them technology, but retains his own agenda. Battle will rage on the land, sea, and in the air!

David Weber

David Weber: Well, as you know, I "snippet" excerpts of the books on my website, so we're several thousand words into How Firm a Foundation, already. That makes things…interestin! g from my perspective, since the fans can't wait to start sugg! esting w hat my characters should be "inventing" next. I haven't even got steam engines past the proscriptions of the Inquisition yet, and some of these guys seem to think I should already be designing King Edward VII-class, pre-dreadnought battleships! I did just give the Charisians breech-loading caplocks, though. That's going to make life interesting for the other side. And Merlin is about to find out (sort of) what I stashed--I'm sorry, what the Archangel Langhorne stashed--under the Temple. It is a bit darker book, though, since the Church gets in a few licks of its own this time around. Your guys have had that experience, too, I think, haven't they?

One thing I'm pondering about is introducing a better propellant than black powder. I'd have to be really careful about that, dealing with the anti-technology proscriptions, but back when Safehold was first settled, the Church did set up the rote preparation and production of fertilizers on a relatively large! -scale. It's occurred to me that if I want to introduce nitrocellulose, I might have a platform for that in the fertilizer industry. Or perhaps I should say in the fertilizer pre-industry, since we're not exactly talking about current day DuPont levels of production. What do you think? Practical or would I be stretching things too far?

Taylor Anderson: I haven't done "snippets," but I still get a lot of suggestions and speculation on my web site and through direct contacts. I think it's fun and exciting that so many people are thinking about our books. Some of the suggestions are a little strange--okay, sometimes all I can do is just stare--but Destroyermen is a kind of strange story! The contrast between "They couldn't really do that," and "Why don't they have atomic weapons yet?" from one contact to the next can be amusing though. Things take time, particularly when your characters have to find the things to build the things to build the! things they need.

If you're asking my opinion on pro! pellants , I'd have to suggest sticking with black powder for a while. Your caplock breechloaders will be easy to convert, certainly. I'm converting rifle-muskets to a type of "Allin" breechloader myself. But you can actually get better performance out of black powder in such weapons since they weren't designed (or alloyed and treated) for the higher pressures "smokeless" produces. You'd have to make some major leaps in metallurgy to support jacketed bullets as well, and without them, you're stuck with black powder velocities anyway. Besides, your battles are so much more artistic with plenty of fire and smoke!

Of course, then comes logistics! Ha! As you always show so well, getting "new" stuff to the pointy end--and supplying it--is the greatest challenge of all…but then that's pretty fun to write and read about too, isn't it? Wow. I can't wait to be taunted with what you Langhorne stashed! People who know we are friends ask me all the time what "it" is and don't r! eally believe me when I tell them "I don't know!" If I did, I wouldn't rat--and I don't WANT to know until it unfolds on the pages in front of me!

David Weber: I'm inclined to stick with black powder for small arms for quite a while, for a lot of reasons, including the ones you've mentioned. I'm not too sure about how major a jump I'd have to make to support jacketed bullets--the Safehold-ian tech structure doesn't match up perfectly with any particular, in Earth's history, thanks to all of the "technologies without the science" tucked away in the Holy Writ. That means it wouldn't be beyond the reach of allowable technologies (and Safehold-current techniques) to form copper jackets and then compress the lead into them. I'm inclined to agree with you about the conversion process, and I'm also inclined to think that converting the smokeless powders would also require a drop in caliber, if I want to take advantage of the higher velocities flat! ter trajectories without beating my poor riflemen to death!

I was looking at improved propellants more from the perspective of naval gunnery, field artillery, and shell-fillers (I know, I know--not a "propellant". So sue me!) and that sort of thing. Can't have really long-range gunnery without predictable propellant burn times, and I don't think I can get that kind of quality control out of black powder. At the same time, I have to be thinking in terms of reasonably attainable technologies. And you'd better believe I plan on putting my head together with yours when I actually start converting to cartridges and repeaters!

Of course, my life is even more interesting in the next couple of months than yours is, because I [he said, blushing modestly and looking down at his toes] have a new book coming out in October, as well! I finally got around to writing that young adult novel I've wanted to write for so long for Baen's publishing, A Beautiful Friendship, next month. Trust me; it's a very different change of pace from ! the Safehold books!

Taylor Anderson: Oh I know about A Beautiful Friendship, you prolific devil. I've already pre-ordered it too. You're right of course. No real reason why better steels would be proscribed I guess. That's what I meant about jacketed bullets, by the way. Not the bullets themselves, but the barrels that will have to survive them--especially if you increase your rate of fire dramatically! Hehe. Once you eliminate that gas-gushing vent in a muzzle-loader, black powder is amazingly consistent in cartridges--but you still need a whopping heavy (and abusive) bullet to carry your energy along. Flat shooters they ain't.

It's no secret that "my" Destroyermen have been working on guncotton and other things. They have the recipe--from that same, valuable little manual we both have!--but the recipe needs a little adjustment when you're not sure what to use for cotton, for example!

Experimentation can be exciting, and ! a lot of the fun is letting the characters come up with their ! own angl es. Like I've said, as capable as my Destroyermen are, there are a lot of things they don't know how to do, and they often come up with weird, "wrong," but adequate procedures. Also, with their fascination for gizmos, the Lemurians are beginning to come up with some slap your forehead notions and applications that might never have occurred to humans--which begs the question: why did they occur to me?

I'm all for juicing up naval artillery--or any artillery at all, as you know--but at sea, particularly, greater range is wasted without some advanced means of fire control. Even rifling won't help much. It's all in the timing, if you know what I mean. Oh, I've got the perfect repeater for you! I can't--actually won't use it--for the same reason I won't use another conversion we discussed, and I would love to see you use (hint). They just wouldn't make sense for my guys and their different starting point. For YOU however…they might even pass the proscriptions!

David Weber: Oh, yeah. I just finished, like a week or so ago, posting somewhere around a 5,000-word dissertation on the requirements for long-range naval gunnery on the Safehold forum on my website, because some of my readers were wondering how soon the Imperial Charisian Navy is going to go to long-range gunnery, by which some of them seemed to be thinking 20,000 or 30,000 yards. I had to explain that without centralized fire control to make sure all guns fired at exactly the right moment and on the right bearing, without inclinometers to be sure they fired at the right point in the ship's roll, without the ability to predict target movement, without accurate range-finding, and--especially--without predictable and repeatable propellant burn times (not to mention monitoring board erosion, temperature, humidity, propellant temperature, etc.), accurate naval gunnery at anything much over 6,000 yards is going to be problematical at best. I think that ! sort of "taking things for granted" is part of the price we pa! y for li ving at the "user end" of a technological world in the first place, but it starts coming home to you when you do the kind of thing you and I are doing in our books which is trying to build a technological infrastructure from scratch and figuring out how the wheel was invented in the first place!

Although, you know, thinking about it, what we're both doing in our different ways that's even more significant than the technology, I think, is looking at the values of the fictitious societies we've created. When you come down to it, technology is just tools -- it's what people do with those tools that distinguishes them from one another. Dark Age mentalities can do terrifying amounts of damage with modern technology. God knows we've seen enough of that in recent years, haven't we? I first came up with the concept for the Safehold books something like twenty years ago, and I've been mostly faithful to that original concept, but I can't pretend it hasn't been modified by th! ings that have happened in the real world since. I actually make an effort to avoid having that happen, but I don't think any author can do that, really. After all, we live in the real world! But what my heroes are doing on Safehold and what your Destroyermen and their allies are doing on your alternate Earth is trying to push back the darkness, and I think that's the real reason a lot of their fans want to know what happens next in both universes. I know I sure do, at any rate!

Taylor Anderson: Ha! Few things could be more difficult to comprehend than all the variables that prevent accurate long range naval gunnery. Just figuring out all those variables is hard enough, and then compensating for them all presents an incredibly daunting challenge. The first "modern" computers, in all their complexity, were devoted to just that. Powered torpedoes add even more wild variables. I'll have to read your post to see how you managed to explain it all in a me! re 5,000 words! I imagine that if anyone could do it, it would! be you!

Ultimately however, I couldn't agree with you more; the people are the story. The technology is fun to research, bend to our specific applications, write about, and kick around with each other, but our characters--defined by their character--drive the stories. The "Safehold" and the people who inhabit it, that Nimue Alban's…memories…awoke to was every bit as alien as the world Matt Reddy and his crew of USS Walker encounter in Destroyermen. Both worlds are as remote as they can possibly be to what they knew before, and full of unfamiliar threats and challenges. It is how they--and those around them--deal with their apparently insurmountable obstacles that form the "souls" of each story. Both have a vision for how best to protect and secure the people--and worlds--they have inherited, and both are determined to accomplish their task regardless of the cost, particularly to themselves. In this day and age, it may seem quaint to some that people mig! ht be so determined to "do the right thing, as they see it, when nobody is looking," in a sense. But I believe that quality is still admired, and is, I hope, the most resonant chord we have struck with both our tales.

Firefighter paramedic Mallory "Ice" James commands a crew of smokejumpersâ€"twenty women and men who eat together, sleep together, and parachute into the face of raging forest fires together. Discipline and teamwork mean the difference between life and death on the line, and she's earned her reputation as cool and controlled in the face of danger. "Hot Shot" Jace Russo never met a rule she wouldn't break and doesn't plan to stop just because the woman setting the terms is drop-dead gorgeous and hotter than the blazes they're supposed to be dousing. Mallory and Jace may not like each other much, but lust isn't something either can controlâ€"and they soon discover ice burns as fiercely as flame.

I cannot recommend Taylor Anderson too hi! ghly." -David Weber, author of Out of the Dark

!

Lieu tenant Commander Matthew Reddy and the crew of the USS Walker find themselves caught between the nation they swore to defend and the allies they promised to protect. For even as the Allies and the Empire of New Britain Isles stand united against the attacks of both the savage Grik and the tenacious Japanese, the "Holy Dominion"-a warped mixture of human cultures whose lust for power overshadows even the Grik-is threatening to destroy them both with a devastating weapon neither can withstand.



"

An Email Exchange Between David Weber and Taylor Anderson, author of Firestorm: Destroyermen.

Taylor Anderson

Taylor Anderson: Hi David! I just now--literally--got back from the Wor! ldCon in Reno. It was fun--and I was also able to personally thank Steve Stirling for the nice blurb he gave my first book. Of course, I am also humbly honored by the very nice blurb you just gave me! If we're not careful, people might begin to suspect we are friends! Of course my meager, good opinion of everything you have written is a matter of record--and espoused at every opportunity!

David Weber: Friends! Friends!? How could anyone possibly suspect such a thing?! But I digress. You're certainly welcome to the cover blurb, since it's only accurate. I mean, us being friends and all I probably would have lied for you if I'd needed to, but what the heck? It's always nicer when you can say nice things because they're accurate. Helps add to your reputation for infallibility, you know.

Anyway, I've got How Firm a Foundation, which is, what--Safehold #4?--coming out in September. You've got one coming out next month, too, as I r! ecall. So you want to tell me what you're going to do to Walke! r's crew and their friends this time?

Taylor Anderson: I am SOOOOO stoked to read How Firm a Foundation. Most of my reading lately has been old tech manuals, and I need some David Weber! I love how your "Merlin" manages to prod the Safehold tech development along. Artificial being or not, it has to be frustrating to have all that information--that will save lives--running around in his/her head and have to be so careful about revealing it in a logical progression. I'm still improving the "tech" in Firestorm: Destroyermen--which comes out October 4th--but the contrast in how it is applied is fun to compare to the Safehold series.

Your "Merlin" knows…everything, but has to hold back while everyone else accepts what is possible, whereas my Destroyermen know what is possible, but don't necessarily know how, or how best to achieve it. Different frustrations. Your guys have to be a lot more careful! Of course the Grik are still there,! with their mad Japanese advisor--but the Grik are starting to "get wise" almost in spite of Kurokawa. He gives them technology, but retains his own agenda. Battle will rage on the land, sea, and in the air!

David Weber

David Weber: Well, as you know, I "snippet" excerpts of the books on my website, so we're several thousand words into How Firm a Foundation, already. That makes things…interesting from my perspective, since the fans can't wait to start suggesting what my characters should be "inventing" next. I haven't even got steam engines past the proscriptions of the Inquisition yet, and some of these guys seem to think I should already be designing King Edward VII-class, pre-dreadnought battleships! I did just give the Charisians breech-loading caplocks, though. Tha! t's going to make life interesting for the other side. And Mer! lin is a bout to find out (sort of) what I stashed--I'm sorry, what the Archangel Langhorne stashed--under the Temple. It is a bit darker book, though, since the Church gets in a few licks of its own this time around. Your guys have had that experience, too, I think, haven't they?

One thing I'm pondering about is introducing a better propellant than black powder. I'd have to be really careful about that, dealing with the anti-technology proscriptions, but back when Safehold was first settled, the Church did set up the rote preparation and production of fertilizers on a relatively large-scale. It's occurred to me that if I want to introduce nitrocellulose, I might have a platform for that in the fertilizer industry. Or perhaps I should say in the fertilizer pre-industry, since we're not exactly talking about current day DuPont levels of production. What do you think? Practical or would I be stretching things too far?

Taylor Anderson: I have! n't done "snippets," but I still get a lot of suggestions and speculation on my web site and through direct contacts. I think it's fun and exciting that so many people are thinking about our books. Some of the suggestions are a little strange--okay, sometimes all I can do is just stare--but Destroyermen is a kind of strange story! The contrast between "They couldn't really do that," and "Why don't they have atomic weapons yet?" from one contact to the next can be amusing though. Things take time, particularly when your characters have to find the things to build the things to build the things they need.

If you're asking my opinion on propellants, I'd have to suggest sticking with black powder for a while. Your caplock breechloaders will be easy to convert, certainly. I'm converting rifle-muskets to a type of "Allin" breechloader myself. But you can actually get better performance out of black powder in such weapons since they weren't designed (or alloyed and! treated) for the higher pressures "smokeless" produces. You'd! have to make some major leaps in metallurgy to support jacketed bullets as well, and without them, you're stuck with black powder velocities anyway. Besides, your battles are so much more artistic with plenty of fire and smoke!

Of course, then comes logistics! Ha! As you always show so well, getting "new" stuff to the pointy end--and supplying it--is the greatest challenge of all…but then that's pretty fun to write and read about too, isn't it? Wow. I can't wait to be taunted with what you Langhorne stashed! People who know we are friends ask me all the time what "it" is and don't really believe me when I tell them "I don't know!" If I did, I wouldn't rat--and I don't WANT to know until it unfolds on the pages in front of me!

David Weber: I'm inclined to stick with black powder for small arms for quite a while, for a lot of reasons, including the ones you've mentioned. I'm not too sure about how major a jump I'd have to make to support j! acketed bullets--the Safehold-ian tech structure doesn't match up perfectly with any particular, in Earth's history, thanks to all of the "technologies without the science" tucked away in the Holy Writ. That means it wouldn't be beyond the reach of allowable technologies (and Safehold-current techniques) to form copper jackets and then compress the lead into them. I'm inclined to agree with you about the conversion process, and I'm also inclined to think that converting the smokeless powders would also require a drop in caliber, if I want to take advantage of the higher velocities flatter trajectories without beating my poor riflemen to death!

I was looking at improved propellants more from the perspective of naval gunnery, field artillery, and shell-fillers (I know, I know--not a "propellant". So sue me!) and that sort of thing. Can't have really long-range gunnery without predictable propellant burn times, and I don't think I can get that kind of quality ! control out of black powder. At the same time, I have to be th! inking i n terms of reasonably attainable technologies. And you'd better believe I plan on putting my head together with yours when I actually start converting to cartridges and repeaters!

Of course, my life is even more interesting in the next couple of months than yours is, because I [he said, blushing modestly and looking down at his toes] have a new book coming out in October, as well! I finally got around to writing that young adult novel I've wanted to write for so long for Baen's publishing, A Beautiful Friendship, next month. Trust me; it's a very different change of pace from the Safehold books!

Taylor Anderson: Oh I know about A Beautiful Friendship, you prolific devil. I've already pre-ordered it too. You're right of course. No real reason why better steels would be proscribed I guess. That's what I meant about jacketed bullets, by the way. Not the bullets themselves, but the barrels that will have to survive them--especial! ly if you increase your rate of fire dramatically! Hehe. Once you eliminate that gas-gushing vent in a muzzle-loader, black powder is amazingly consistent in cartridges--but you still need a whopping heavy (and abusive) bullet to carry your energy along. Flat shooters they ain't.

It's no secret that "my" Destroyermen have been working on guncotton and other things. They have the recipe--from that same, valuable little manual we both have!--but the recipe needs a little adjustment when you're not sure what to use for cotton, for example!

Experimentation can be exciting, and a lot of the fun is letting the characters come up with their own angles. Like I've said, as capable as my Destroyermen are, there are a lot of things they don't know how to do, and they often come up with weird, "wrong," but adequate procedures. Also, with their fascination for gizmos, the Lemurians are beginning to come up with some slap your forehead notions and applications that mig! ht never have occurred to humans--which begs the question: why! did the y occur to me?

I'm all for juicing up naval artillery--or any artillery at all, as you know--but at sea, particularly, greater range is wasted without some advanced means of fire control. Even rifling won't help much. It's all in the timing, if you know what I mean. Oh, I've got the perfect repeater for you! I can't--actually won't use it--for the same reason I won't use another conversion we discussed, and I would love to see you use (hint). They just wouldn't make sense for my guys and their different starting point. For YOU however…they might even pass the proscriptions!

David Weber: Oh, yeah. I just finished, like a week or so ago, posting somewhere around a 5,000-word dissertation on the requirements for long-range naval gunnery on the Safehold forum on my website, because some of my readers were wondering how soon the Imperial Charisian Navy is going to go to long-range gunnery, by which some of them seemed to be thinking 20,! 000 or 30,000 yards. I had to explain that without centralized fire control to make sure all guns fired at exactly the right moment and on the right bearing, without inclinometers to be sure they fired at the right point in the ship's roll, without the ability to predict target movement, without accurate range-finding, and--especially--without predictable and repeatable propellant burn times (not to mention monitoring board erosion, temperature, humidity, propellant temperature, etc.), accurate naval gunnery at anything much over 6,000 yards is going to be problematical at best. I think that sort of "taking things for granted" is part of the price we pay for living at the "user end" of a technological world in the first place, but it starts coming home to you when you do the kind of thing you and I are doing in our books which is trying to build a technological infrastructure from scratch and figuring out how the wheel was invented in the first place!

Although, you! know, thinking about it, what we're both doing in our differe! nt ways that's even more significant than the technology, I think, is looking at the values of the fictitious societies we've created. When you come down to it, technology is just tools -- it's what people do with those tools that distinguishes them from one another. Dark Age mentalities can do terrifying amounts of damage with modern technology. God knows we've seen enough of that in recent years, haven't we? I first came up with the concept for the Safehold books something like twenty years ago, and I've been mostly faithful to that original concept, but I can't pretend it hasn't been modified by things that have happened in the real world since. I actually make an effort to avoid having that happen, but I don't think any author can do that, really. After all, we live in the real world! But what my heroes are doing on Safehold and what your Destroyermen and their allies are doing on your alternate Earth is trying to push back the darkness, and I think that's the real reason a lot ! of their fans want to know what happens next in both universes. I know I sure do, at any rate!

Taylor Anderson: Ha! Few things could be more difficult to comprehend than all the variables that prevent accurate long range naval gunnery. Just figuring out all those variables is hard enough, and then compensating for them all presents an incredibly daunting challenge. The first "modern" computers, in all their complexity, were devoted to just that. Powered torpedoes add even more wild variables. I'll have to read your post to see how you managed to explain it all in a mere 5,000 words! I imagine that if anyone could do it, it would be you!

Ultimately however, I couldn't agree with you more; the people are the story. The technology is fun to research, bend to our specific applications, write about, and kick around with each other, but our characters--defined by their character--drive the stories. The "Safehold" and the people who inhab! it it, that Nimue Alban's…memories…awoke to was every bit ! as alien as the world Matt Reddy and his crew of USS Walker encounter in Destroyermen. Both worlds are as remote as they can possibly be to what they knew before, and full of unfamiliar threats and challenges. It is how they--and those around them--deal with their apparently insurmountable obstacles that form the "souls" of each story. Both have a vision for how best to protect and secure the people--and worlds--they have inherited, and both are determined to accomplish their task regardless of the cost, particularly to themselves. In this day and age, it may seem quaint to some that people might be so determined to "do the right thing, as they see it, when nobody is looking," in a sense. But I believe that quality is still admired, and is, I hope, the most resonant chord we have struck with both our tales.

I cannot recommend Taylor Anderson too highly." -David Weber, author of Out of the Dark

Lieutenant Commander Matthew Reddy and the crew o! f the USS Walker find themselves caught between the nation they swore to defend and the allies they promised to protect. For even as the Allies and the Empire of New Britain Isles stand united against the attacks of both the savage Grik and the tenacious Japanese, the "Holy Dominion"-a warped mixture of human cultures whose lust for power overshadows even the Grik-is threatening to destroy them both with a devastating weapon neither can withstand.



"#1 New York Times bestselling author Iris Johansen turns up the heat in this explosive new psychological thriller. This time a gifted arson investigator teams up with a mysterious operative to stop a killer raging completely out of control...

For Kerry Murphy, the inferno is never far away. The flames of that long-ago night still burn in her nightmares: the heat, the choking smoke, the helplessness. She can never run fast enough...

Now Kerry works as an arson investigator with her eviden! ce-sniffing dog, Sam. Together they're a great team, but her ! life is about to change in the time it takes to strike a match. The deadly flames of her past are back, and from out of the ashes a stranger appears. Who is Silver? And why has he chosen her in the desparate race to find a killer determined to ignite hell on earth? Kerry and Silver may not have a chance against a psychopath as coldhearted as his method is red-hot. To save themselves and the innocent lives at stake, Kerry will have to do what she hoped she'd never have to do: fight fire with fire.


From the Hardcover edition.Arson investigator Kerry Murphy has a unique talent for sniffing out the cause of fires like the one that killed her mother years ago. She also has a secret, known only to the mysterious stranger named Silver, a "consultant" who needs her cooperation in stopping the psychopath who burned his brother alive and who's holding national security hostage to his own demented ego. Silver has an uncanny gift for getting under Kerry's skin, whi! ch is both the good and bad news--good because it doubles their chances of finding the man behind the terrifying weapon of the title, and bad because Kerry can't afford to be vulnerable to Silver or any other man. Johansen has written a taut thriller that's not quite as combustible as its title but one that will keep readers fired up enough to stick with it to the last page. --Jane AdamsA raging forest fire in California's Lassen Volcanic National Park traps exhausted firefighters, including Ranger Anna Pigeon, in its midst. Afterward, Anna finds two from her group have been killed. One a victim of the flames. The other, stabbed through the heart. Now, as a rampaging winter storm descends, cutting the survivors off from civilization, Anna must uncover the murderer in their midst.A raging fire in a national park seems an unlikely setting for a murder, but that's exactly the circumstances that crime-fighting park ranger and medic Anna Pigeon confronts in this myster! y thriller. A suspicious fire breaks loose in Northern Califo! rnia's L assen Volcanic Park and Pigeon assists in battling the blaze and treating the wounds of other fire fighters. As if that's not enough, Pigeon finds herself without food and water trapped with a group of fire fighters, one of whom is a murderer. She tries to figure out who the culprit is before he, or the weather, strikes again.The heat is on and time is running out! Howie Long, Hollywood's hottest new action hero. stars with Scott Glenn, William Forsythe and Suzy Amis in a searing, pulse-pounding, edge-of-your-seat adventure! "The match is lit." These chilling words spark a deadly chain if events when a prison break pits fearless smokejumper Jesse Graves (Long) against two devastating, seemingly unstoppable forces of nature: a raging inferno and a cunning, psychotic killer. Packed with spectacular stunts, scorching suspense and a cast that'll blow you away.

Two worlds collide when Poppy, a street orphan who makes a living by stealing, and Justin, the son of a wealthy! jeweler, meet and become friends. Poppy plans to change her thieving ways, but when Justin loses money at his father’s jewelry store and Poppy is accused of stealing it, she flees back onto the streets. Justin insists on searching for herâ€"just as the Great Chicago Fire of 1871 breaks out.

Alternately narrated by Poppy and Justin, this is a gripping story of right and wrong, trust and forgiveness, and finding hope in the ashes of destruction.Firefighter paramedic Mallory “Ice” James commands a crew of smokejumpersâ€"twenty women and men who eat together, sleep together, and parachute into the face of raging forest fires togetherâ€"and she has thirty days to whip the rookies into shape. Discipline and teamwork mean the difference between life and death on the line, and she’s earned her reputation as cool and controlled in the face of danger. Mallory isn’t happy when “Hotshot” Jac Russo shows up unannounced for boot camp along with a reputation for being tr! ouble. Jac is none too pleased about her cold reception, even ! if the n ew boss is drop-dead gorgeous and hotter than the blazes they’re supposed to be dousing. Mallory and Jac may not like each other much, but lust isn’t something either can controlâ€"and they soon discover ice burns as fiercely as flame.Firefighter paramedic Mallory “Ice” James commands a crew of smokejumpersâ€"twenty women and men who eat together, sleep together, and parachute into the face of raging forest fires togetherâ€"and she has thirty days to whip the rookies into shape. Discipline and teamwork mean the difference between life and death on the line, and she’s earned her reputation as cool and controlled in the face of danger. Mallory isn’t happy when “Hotshot” Jac Russo shows up unannounced for boot camp along with a reputation for being trouble. Jac is none too pleased about her cold reception, even if the new boss is drop-dead gorgeous and hotter than the blazes they’re supposed to be dousing. Mallory and Jac may not like each other much, but lust! isn’t something either can controlâ€"and they soon discover ice burns as fiercely as flame.

His mother is not his mother. His father is not his father. And if Jack he hadn’t broken the high school rushing record that night, nothing would have changed. He’d just be going out for pizza, playing football, trying yet again to score with his girlfriend, P.J.
     But he did break the record. He appeared on the news. And now they have found him.
     Ripped from the only world he has ever known, Jack plunges into a space-timeâ€"bending game of survival with no way out. The rules are shrouded in secrets they say he can’t handle. But some things he learns fast: Trust no one. Never forget that your friends could reveal themselves as your enemies at any second. Every turn leads to betrayal. And if you don’t go along with it, you die.
     After centuries of abuse, the earth is dying, and it’s up to Jack to reverse the decline before the Turn! ing Point, when nothing will ever be the same again. Beaten in! to shape by a ninja babe and a huge telepathic man’s best friend, Jack hurtles across the ocean to save the future from the present and to solve the mystery of his purpose. Exactly who, or what, is Firestorm, and what does it have to do with Jack? And what comes next when everything you have ever known turns out to be wrong?
Practical suggestions on how to avoid and overcome the destructive interpersonal conflicts many churches have experienced with leaders, members, and pastors.

Casanova

  • Heath Ledger stars as the legendary Casanova, the world s most notorious seducer, a master of disguise and wit. It was said no woman could resist his amorous charms. But Casanova has finally met his match in the fiery intelligent beauty Francesca portrayed by Sienna Miller. Academy Award® winner Jeremy Irons also stars in this scandalously fun adventure from the director of Chocolat. Set in t
Casanova is back as you've never seen him before! The Eisner Award winning team of Matt Fraction (INVINCIBLE IRON MAN, UNCANNY X-MEN) and Gabriel Bá and Fábio Moon (UMBRELLA ACADEMY, DAYTRIPPER, PIXU) bring their appropriately iconic book to ICON! FULL SIZE! FULL COLOR! REMASTERED and REBORN! Meet Casanova Quinn, morally flexible and terminally directionless, as he gets abducted across space and time to infiltrate his own father's E.M.P.I.R.E. of law and order. Featuring an all-new bonus story by Fra! ction and Moon. This is the book GQ called "devastatingly geeky-and brilliant."

COLLECTING:

Casanova: Arc One #1-4

Heath Ledger, Academy Award(R) nominee (Best Actor, BROKEBACK MOUNTAIN, 2005), stars in the scandalously funny adventure CASANOVA. After a lifetime of women falling head over heels in love with him, the world's legendary ladies' man (Ledger) meets the love of his life -- the one woman who thinks he's a total heel. Comic chaos ensues in a hilarious whirl of misadventures, disguises, and mistaken identities as the love-struck Casanova tries to win the heart of the fiery feminist who wants nothing to do with the man she thinks he is.A light farce dressed up as a lush 18th century costume drama, Casanova gives a fictional spin to the exploits of history's most rakish seducer of women. As played by Heath Ledger, this Casanova bears no resemblance to Donald Sutherland's unrepentant portrayal in Fellini's Casanov! a, filmed 30 years earlier. Instead, the great ladies' man! of Veni ce is just biding time by bedding women, waiting for true love (and the return his long-absent mother) to settle down into blissful monogamy. He finds true love in Francesca (Sienna Miller), a feminist who initially resists Casanova's affections while director Lasse Hallström serves up a variety of lightweight subplots including Casanova's flight from the Vatican's inquisitor (Jeremy Irons); a host of mistaken identities involving, among others, the portly "Lard King of Genoa" (played with scene-stealing perfection by Oliver Platt in a blubbery fat suit); and the romantic negotiations of Francesca's mother (played by Hallström’s wife, Lena Olin) and a young bumbler named Giovanni with his own promising future as a lover of women. It all adds up to a good-looking and harmless diversion that barely warrants an R-rating, and it makes a fine double-bill with the more enjoyable Dangerous Beauty, another Venetian lover’s tale that was also blessed by the presence of P! latt, who gives this Casanova the majority of its entertainment value. --Jeff Shannon

Dylan Dog Dead of Night Movie Fabric Wall Scroll Poster (16"x23") Inches

  • Decorate your walls with this brand new sturdy Wall Scroll
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Dylan Dog (Brandon Routh) is a world famous private detective who specializes in the supernatural. Armed with an edgy wit and carrying an arsenal of silver and wood-tipped bullets, Dylan must track down a dangerous artifact before a war ensues between his werewolf, vampire and zombie clients living undercover in the monster infested backstreets of New Orleans.At a time when it feels odd for a movie to not feature zombies or vampires, genre movies often need a little something extra in the tank to register. The firmly post-Whedon supernatural comedy Dylan Dog: Dead of Night doesn't exactly blaze new trails, but some appealing performances and a nicely off-kilter delivery help it glide ov! er most of the well-trod areas. Based on the long-running comic series by Tiziano Sclavi (which also semi-inspired 1994's majestically loopy Dellamorte Dellamore), the story follows the character of Dylan Dog (Brandon Routh), an ex-paranormal investigator with a history of settling disputes between the warring paranormal factions roaming the streets of New Orleans. After a case involving a beautiful blonde (Anita Briem) reluctantly draws him back into the underworld, he discovers a plot by an upstart vampire (Taye Diggs) to rule and/or destroy the planet. Director Kevin Munroe, an animation veteran, brings a pleasantly cartoony sheen to the proceedings, maximizing his constrained budget to deliver an impressively diverse array of things that go bump in the night. (A scene involving a thrift shop catering exclusively to zombies is a gloppy highlight.) Throw in a winningly understated performance by Routh and a lulu of an extended cameo by a wolfed-out Peter Stormare, ! and the ingredients are there for a breezily enjoyable gore co! medy. Ul timately, what makes Dylan Dog worth seeking out is the presence of Diggs, a fine actor too often suavely constrained. Here, as a double-dealing monster, he goes gloriously unhinged, creating a creature of the night that stands out among the current hordes of mopey cinematic nosferatus. More, please. --Andrew WrightThe adventures of supernatural private eye dylan dog who seeks out the monsters of the louisiana bayou in his signature red shirt black jacket and blue jeans. Studio: Tcfhe Release Date: 07/26/2011 Starring: Brandon Routh Taye Diggs Run time: 108 minutes Rating: Pg13 Director: Kevin MunroeAt a time when it feels odd for a movie to not feature zombies or vampires, genre movies often need a little something extra in the tank to register. The firmly post-Whedon supernatural comedy Dylan Dog: Dead of Night doesn't exactly blaze new trails, but some appealing performances and a nicely off-kilter delivery help it glide over most of the ! well-trod areas. Based on the long-running comic series by Tiziano Sclavi (which also semi-inspired 1994's majestically loopy Dellamorte Dellamore), the story follows the character of Dylan Dog (Brandon Routh), an ex-paranormal investigator with a history of settling disputes between the warring paranormal factions roaming the streets of New Orleans. After a case involving a beautiful blonde (Anita Briem) reluctantly draws him back into the underworld, he discovers a plot by an upstart vampire (Taye Diggs) to rule and/or destroy the planet. Director Kevin Munroe, an animation veteran, brings a pleasantly cartoony sheen to the proceedings, maximizing his constrained budget to deliver an impressively diverse array of things that go bump in the night. (A scene involving a thrift shop catering exclusively to zombies is a gloppy highlight.) Throw in a winningly understated performance by Routh and a lulu of an extended cameo by a wolfed-out Peter Stormare, and the ingredi! ents are there for a breezily enjoyable gore comedy. Ultimatel! y, what makes Dylan Dog worth seeking out is the presence of Diggs, a fine actor too often suavely constrained. Here, as a double-dealing monster, he goes gloriously unhinged, creating a creature of the night that stands out among the current hordes of mopey cinematic nosferatus. More, please. --Andrew WrightWall Scroll Poster

Brother CS6000i Sew Advance Sew Affordable 60-Stitch Computerized Free-Arm Sewing Machine

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  • 110-volt machine operated with either foot pedal or 1-touch button for start, stop, and reverse stitching; dual LED light
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  • Machine measures 9-3/4 inches wide by 9-3/5 inches deep by 12-1/2 inches high; limited 25-year warranty
This light weight computerized sewing machine is heavy on the features that you are looking for! The CS-6000i has 60 built in stitches including, utility, decorative, heirloom, quilting and 7 styles of one step auto-sizing buttonholes. Whether you sew for crafting, garment, home decoration, or qu! ilting; this machine has it all for you at an affordable price! The CS-6000i also includes a plastic fitted wide table to support your larger projects such as quilts.

Desperado (Special Edition)

  • TESTED
In this continuation of "El Mariachi," a traveling musician looking for work gets mistaken for a hitman and is thereby entangled in a web of love, corruption, and death. This leads to a very high body count, involvement with a beautiful woman who works for the local drug lord, and finally, the inevitable face-to-face confrontation and bloody showdown. Stars Antonio Banderas and Salma Hayek. Deluxe Edition packed with special features! Featurette: "Sneak Peak: Once Upon A Time in Mexico. Featurette: "10 More Minutes: Anatomy of a Shootout." Audio Commentary with Director Robert Rodriguez.It's Sergio Leone meets Sam Peckinpah meets Quentin Tarantino in this ultraviolent, mythological shoot-'em-up by auteur Robert Rodriguez. In Desperado, Rodriguez creates larger-than-life, genre-tweaking stock characters and puts them through their paces. As they stride bravely through an Old West! lightly dusted with camp humor, they're periodically called upon to nimbly dodge bullets and fireballs through outrageously choreographed displays of Hollywood pyrotechnics. In this bigger-budget semi-remake/semi-sequel to Rodriguez's indie sensation, El Mariachi (made, famously, for $7,000), Antonio Banderas is the darkly charismatic El Mariachi, the Mysterious Stranger in town; Steve Buscemi is perfectly cast as his weasely, motor-mouth Comic Sidekick, laying the groundwork for El Mariachi's entrance by spinning saloon stories to build up his legend; Cheech Marin is a standout as the Bartender, who really knows how to handle a toothpick; and gorgeous Salma Hayek is, well, the Girl--treated to the kind of full-blown, slow-mo introduction the movies traditionally lavish on beautiful new stars. It doesn't add up to much, but it's a kick. Be careful not to blow out your speakers with the DVD's Dolby Digital 5.1 soundtrack. --Jim Emerson

The Ghost and the Haunted Mansion (Haunted Bookshop Mysteries, No. 5)

  • ISBN13: 9780425224601
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The Haunted Mansion is one of the most popular and beloved attractions in Disney theme park history, and can be found in each Magic Kingdom Park around the globe. This newly updated bookâ€"as it is of vital importance to make sure that fans can read about the latest updatesâ€"brings the Mansion’s inhabitants to an afterlife like never before.

 
The Haunted Mansion: From the Magic Kingdom to the Movies illustrates how the Mansion’s 999 “grim grinning ghosts” moved from sketches to reality, evolving from earliest story concepts through adaptations and changes as it moved into each of the parks, to the very latest ideas for show enhancements.  This book ! also confirms and dispels the various myths and rumors that have surrounded the mysterious Mansion since its opening. And now new history has been added as the attraction continues to evolve.  This updated edition now includes photos and text of the new “Mysterious Staircases” and “Glowing Eyes in the Wallpaper” effects that have been added, as well as the re-concepted attic scene, which includes the history of Constance the bride and the several husbands who have lost their heads (literally) over her.
An ominous air hangs about Capitol Hill's historic Croke-Patterson Mansion. Rumors of spirits and strange events have cast a shadow across its elegant Gilded Age facade. The lonely halls are haunted with stories of a doctor's wife who committed suicide and the ghostly figure of a young woman who appears to visitors. Tenants of the building have also claimed to hear the cries of children, and dark specters in the basement prevent even the heartiest souls from stayi! ng for too long. Join authors Ann Alexander Leggett and Jordan! Alexand er Leggett as they try to unravel the mysteries that have plagued this Denver mansion for over a century.

No one knows fancy like Nancy

It’s Halloween and Nancy wants to turn her house into a haunted mansion for all to enjoy. With this reusable sticker book, you can help host the most ghoulish, glamorous gala in town! (Gala is a fancy word for a really great party.) Don’t miss out on Nancy’s fanciest Halloween ever!

When the local mailman inherits a haunted mansion and demands an exorcism, bookshop owner Pen must act fast to save her favorite ghostâ€" 1940s detective Jack Shepardâ€"before it’s too late.

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